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PDF HTG1395 Data sheet ( Hoja de datos )

Número de pieza HTG1395
Descripción 3-in-1 LCD Game
Fabricantes Holtek Semiconductor Inc 
Logotipo Holtek Semiconductor Inc Logotipo



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No Preview Available ! HTG1395 Hoja de datos, Descripción, Manual

HTG1395
3-in-1 LCD Game
Features
· Operating voltage: 1.2V~1.5V
· 27 segment´3 common, 1/3 duty, 1/2 bias
LCD driver
General Description
HTG1395 is a 3-in-1 LCD game designed by
HOLTEK. Customers can select three kinds of
game by using 2 Pad Bounding options,
namely; Car racing, Soccer and the Eagle Preys
on the chickens. Each game has its own
characteristics. Car racing has two kinds of
game mode, GAME I and GAME II. Those two
games have different number of cars. The lon-
ger the user plays, the speed increases.
LCD Pattern
Car racing
· RC oscillator 400kHz
The Soccer game controls the movement of the
goalie either to the left or to the right in an at-
tempt to block the football. Contact with the
cup that simultaneously appears at the upper
left of the screen, could add 50 points to the
score. When the opponent makes a goal, the
score adds to three times and the game is over.
The Eagle preys on the chickens is played by
making the mother hen protect her young
chicks from the attacks of the eagle.
1 August 18, 2000

1 page




HTG1395 pdf
HTG1395
- Press A or B key in the demo mode to se-
lect a game: LEVEL I or LEVEL II.
Pressing START/PAUSE key will start
the game.
- There are two kinds of game modes. Each
mode represents successive increases in
game speed.
- Upon starting, press the LEFT or the
RIGHT key to control the goalie¢s move-
ment, either to the left or to the right, in
order to block or to prevent the football
from entering. To be able to touch the cup
that simultaneously appear on the left of
the screen could add 50 points to the
score. When the opponent gets a goal
three times, the game is over and the de-
vice enters the demo mode. If no key is
pressed in 1 min, power is turned off auto-
matically. Pressing the START/PAUSE
key will restart the game. If the
START/PAUSE key is pressed in the play
mode, the game goes into the PAUSE
mode.
- If the game is not resumed within two
minutes, power is automatically turned
off.
- In the ²PAUSE² mode, when power is
turned off (either automatically or manu-
ally) and then turned on again, the image
remains frozen in the PAUSE mode. Press
the START/PAUSE key to continue the
game.
- When a game is finished or at power off,
the highest recent score and difficulty
level are updated.
- In the PAUSE mode, if no key is pressed
in two minutes, power is automatically
turned off.
¨ Counting methods
- Blocking one football adds 10 points to the
score.
- Touching the cup adds 50 points to the
score.
¨ Sound effects
- Game starting music
- Football moving sound
- Football that blocks sound
- Game over sound
Key description ¾ The eagle preys on the
chickens
Pad Bonding: connect PS2 to VDD and PS3 to
Ground
· RESET
This key will restart the entire system, reset
the score to zero and clear the memory. To test
the LCD, simultaneously press RESET and
START/PAUSE, then release the RESET key.
All the patterns used by the game will be dis-
played.
· ON/OFF
This is the power on and power off key.
Pressing once, switches the power on (i.e.
initializes the game), pressing again switches
the power off, and so on.
· START/PAUSE
Pressing this button starts or suspends the
game. Pressing once upon initialization starts
the game. Pressing the button again, after the
game has started, suspends the action in its
current state. The action will resume upon
pressing the key again. The action will be en-
abled alternately between suspension and ac-
tivity on each depression of the key.
· MUTE
This key switches off or switches on the
sound. When the game is switched on, the
sound effects and music are automatically en-
abled. Pressing the MUTE key once switches
off the sound. Pressing the MUTE again
switches on the sound. The sound effects and
music will be enabled alternately between
OFF and ON states on each depression of the
key.
·¬
Directional key. Pressing this key moves the
hen and her chicks towards the left. Upon
reaching the left-most portion, the hen will no
longer move.
5 August 18, 2000

5 Page





HTG1395 arduino
LCD Pattern Contrast Table
Car racing
Pad No.
5
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
7
6
LCD Pin No.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
COM0
¾
52b
52a
52F
LAB
M1
M2
31
32
33
34
25
26
27
14
28
29
30
24
39
18
123
54b
54a
54f
53b
53a
53f
COM0
¾
COM1
¾
11
52d
3
2
i
MUTE
PITSTOP
¾
19
9
15
20
21
12
22
23
16
10
41
6
U
42
54d
5
4
53d
COL
¾
COM1
11
HTG1395
COM2
COM2
52c
52g
52e
PM
LEVEL I
M3
1
7
13
8
14
35
36
13
37
38
17
11
40
12
0
54c
54g
54e
53c
53g
53e
¾
¾
SEGMENT
COM2
SEG0
SEG1
SEG2
SEG3
SEG4
SEG5
SEG6
SEG7
SEG8
SEG9
SEG10
SEG11
SEG12
SEG13
SEG14
SEG15
SEG16
SEG17
SEG18
SEG19
SEG20
SEG21
SEG22
SEG23
SEG24
SEG25
SEG26
COM0
COM1
August 18, 2000

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